Gamification in the Scientific Process...
Interesting article in Education Week's Reimagining K12 blog: Gamification in the Scientific Process, by Tom Segal. High points:
- encourages adoption of education policy that leverages the American way of learning and stimulate STEM interest
- gamification = "recognition that any system with rules can be considered a game and any game can be played"
- use the fact that play is " how we gain an understanding of the working world"
- use the principles of LARP: live-action role playing, to shift attitudes toward science and math